Elizabeth Glynn on Using Art to Create Interdisciplinary Classrooms

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Worksheet, Connections, Submitted by author
Worksheet, Connections, Submitted by author
Worksheet, Connections, Submitted by author
Worksheet, Connections, Submitted by author
Worksheet, Connections, Submitted by author
Worksheet, Connections, Submitted by author
Worksheet, Connections, Submitted by author
Worksheet, Connections, Submitted by author
Worksheet, Connections, Submitted by author
Worksheet, Connections, Submitted by author
Article Body

The first day of my U.S. History class, I showed my students an image of Nam June Paik's multimedia art installation, Electronic Superhighway: The Continental U.S., Alaska, Hawaii on my interactive whiteboard. The students and I talked about the piece and then I asked the students to each come up with a mood word, one word that would describe the mood of the United States today. The students put their mood words on sticky notes and we placed them on the image of the artwork. Once this was done, I explained to my students that the mood word activity was part of a yearlong project.

Photo, Mood Words, Submitted by authorA joint effort between Melanie Buckley, an American Literature teacher, and me, the goal of this project, which we call "Visual Art through the Ages," was for students to develop the writing skills to express connections between art and U.S. History. Each step of this project was guided by the essential question "How did we become the United States?" and related back to Nam June Paik's piece. Buckley and I created and formulated the project during the Clarice Smith National Teaching Institute held at the Smithsonian American Art Museum in Washington, DC. Paik's installment, to Buckley and I, visually demonstrates how the United States is not a representation of one culture but many and it took many people, events, and cultures to create the United States. It inspired us to consider how we could combine U.S. history and literature to demonstrate the same idea.

For each unit of study, the students learned art vocabulary, analyzed art from the period, practiced using their new vocabulary to express their observations, and created mood words that they compared to the words they created on the first day. The idea for the art analysis project was that it would be a concluding activity for each unit that could be done in less than 15 minutes.

Making Sure You Can Talk the Talk

Since Buckley and I are not art teachers, we first had to learn how to analyze art using the elements of art ourselves. The elements of art are different aspects of art, like line, shape, and color, that can be found in art pieces and are usually shown in a chart. After I introduced the project, the students learned (for many it is a refresher from art class) the elements of art and then as a class we analyzed a piece of art using the elements in the chart below. We asked the art department to do this piece of instruction for the students.

Chart, Elements of Art, Submitted by author

Now, with this emphasis on art, many students were very confused. They kept asking if they were in an art class or U.S. History class, and once we began writing during the art analysis, they were unsure if they were in U.S. History class or English class. This confusion that the students began to have over what we were doing was what I had hoped for. I wanted the students to realize that all of their subjects in high school are connected and can be taught together.

The Process

Worksheet, Art Analysis, Submitted by author

The first day I presented the project, I took the students step by step through the process. It began with an art analysis worksheet. The worksheet was divided into five numbered steps. Dividing up and numbering the steps allowed the students to work on one at a time (this worked best with the time constraint).

Worksheet, Mood Word, Submitted by authorWe began by watching a slideshow of the six pieces of art Buckley and I had selected for the Age of Discovery/Colonial Era unit. Each student during the slide show worked on step one, creating their mood word and then writing two sentences on why they selected this word. Once they completed this first step and I checked it, they moved on to step two.

Handout, Art Selection, Submitted by authorStep two was where students analyzed a piece of artwork. The students selected a small, 2 x 2 print-out of one of the six art pieces and glued it on their sheet of paper under the elements of art chart. The students took time to circle and draw lines to two or more aspects of the elements of art they found in their images. The first time students did this, they found it silly but after working through one or two columns of the chart, they began to really look hard for different aspects. For some of them, it became a competition to see what they had in their paintings compared to their classmates.

Worksheet, Elements, Submitted by authorOnce everyone finished finding art elements, we moved on to step three: writing four sentences that incorporated elements of art that they found in their images. Each sentence had to include one element of art linked to where they found it in the image. The handout that I created for them to work on had examples. The whole process required students to move through skills that started with observation and ended with synthesis. Identifying the elements of art in the images used observational and analytical skills. Writing the four sentences let them articulate what they had observed.

Worksheet, Synthesis, Submitted by authorFor the fourth step of the worksheet, the students had to connect each of the sentences that they created in step three to a specific event or person in the time period we were studying. This part was by far the hardest step. Many students immediately put their hands up and declared they were stuck! They didn't know what to include, what connections to make, or how to even begin. This step focused purely on synthesis and for many, this was a new skill.

I helped the students to recognize that they had to be creative. They could talk about anything and everything in the time period, but they had to connect it to the image. The first thing I did for many who were stuck was prompt them to make a list of four events or individuals that they remembered from the unit. Second, I told them to identify four aspects of art in their artwork that they were really drawn to. Finally, I asked them to connect an event/individual to each aspect. I told them to think back to their mood word for the unit and find a connection.

Still, some students had the most problems with this step. Many took their papers home to work on the sentences for a longer time, but others loved this creative step and quickly wrote four sentences. This step also helped them to realize that art can assist in learning about the past. Art is an accurate source that can recreate the past, just like any other primary source. For some, using art to learn about the past is easier and more meaningful than studying and analyzing a document.

The fifth and last step of this worksheet was to write four sentences summarizing what each student felt was the whole point of the artwork. Taking into account all of the steps, from the mood word to the art analysis and synthesis, how does this image relate to the time period? With all the other steps complete, the students found this easy to articulate. I loved reading their responses and seeing their "aha" moment when they saw their connection.

Worksheet, Connections, Submitted by author

The Bigger Picture

With each unit's art analysis, the students improved. I noticed that when I used an artwork in a PowerPoint or one on a worksheet, they analyzed it using the elements of art without me prompting them. The students began to see this process as a natural ending to the unit. They became excited about the images selected. Some student even began to write down mood word ideas at the beginning of the unit.

The art analysis activities were just one part of the overall yearlong project. At the end of the year, the students will complete a podcast on one piece of art that they feel connected to. These podcasts will be created in groups (based on art work in the same time period) while at the Smithsonian American Art Museum. All of the images Buckley and I used are from the museum's collections and, with the exception of one, are all on display.

In the podcast, the students will connect their selected art piece to Paik's installment to answer the essential question, how did we become the United States? The students will explain in the podcast how their selected piece of art visually displays one step toward answering this question. In one to two sentences, they will contrast their pierce of art to Paik's piece and explain how their piece helped to create the United States.

For more information

For more ideas on teaching with art, check out the National Endowment for the Humanities's Picturing America resources, or the Metropolitan Museum of Art's guidelines on analyzing composition in paintings. Interested in learning more about the Smithsonian American Art Museum and its resources, both online and in DC? Read our National Resources entry on the institution.

Here at Teachinghistory.org, Daisy Martin has suggestions for using visual arts to enrich student understanding. And visual primary sources, including art and photographs, are vital for lower-elementary learners, says 1st-grade teacher Jennifer Orr in a blog entry.

“A Push” in the Right Direction

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Screencap, @pushhelp Twitter account
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Introduction

FDR once said, “Be sincere, be brief, be seated.” In recent years I have attempted to find ways to “get out of the way” of student learning more, and not be the omnipotent source of information and ideas. This past year, this led to my adventures in the world of tweeting.

I began this year with lofty AP U.S. History (APUSH) goals, but a few months into the school year, I found myself behind, overwhelmed with grading, and beginning to lean on the “time-saving” crutches of PowerPoints and lectures. In fact, according to the semester evaluations from my students, many of them wanted me to “lecture more.” I was amazed and appalled. For them lecture was a more efficient way to consume more information in less time. I was tempted to give in to their demands.

It was in the midst of this mid-season reflection that I remembered two important tenants I’ve tried to hold on to in teaching:

  1. Students need authentic assessment.
  2. Just because I taught it, doesn’t necessarily mean they learned it.

Then I remembered an idea I had before the year began: the @apushhelp Twitter feed.

The purpose of this assignment was twofold. First, I wanted the kids to demonstrate their knowledge in a way that benefited other teachers and students. Second, I wanted to create a means of assessment in which students were asked to communicate complex ideas in an accessible way.

I am by no means a Twitter regular. Yet, when I considered the depth of the APUSH curriculum and the countless facts my students consumed daily, Twitter seemed like a fitting medium for assessing this content. In Twitter I could ask students to share the information they were learning, but also connect these seemingly disconnected facts chronologically within thematic units.

The Meat and Potatoes

Students were required to sign up for up to one week a quarter. They could work with one or two other students. Their job was to send me an email with six tweets for the week. Tweets had to be under 140 characters total.

I wanted the kids to demonstrate their knowledge in a way that benefited other teachers and students.

In each tweet, students were asked to provide short summaries of facts and ideas that we learned during that week. The goal was to take complex ideas and provide short explanations of these ideas in a way that could help students across the nation prepare for the APUSH exam. Student were encouraged to avoid inside jokes that only our class would understand and to make sure their writing was clear for all readers.

Students had to leave room for a “hashtag” for each tweet. For those unfamiliar with Twitter lingo a hashtag is the number sign (#) followed by a word or phrase (ex. #APUSHrules). A hashtag is used for categorical purposes. I created hashtags for each instructional unit (ie. #colonial, #civilwar, #coldwar, etc.). So in addition to posting a random fact, students also had to link that fact to a broader historical period through the hashtag. This also let anyone who viewed our Twitter page search for all of the different tweets about a certain time period. I hoped this would make it easier to review for the AP exam.

The other major part of this project was the “help” in @apushhelp. My students were required to respond to questions that any person who followed @apushhelp could send in. At first the questions trickled in and usually came from students in another APUSH class at our school, but as the AP exam neared, I was receiving multiple questions every day.
I would email the questions directly to the students assigned to that week. Their job was to research each question and provide an answer and a short link to show their sources.

In order to demonstrate to students that their work was reaching a greater audience than themselves, I also needed to do a little promotion. Through a couple of friends I made at summer institutes and list-serves, I was able to grow the following of our Twitter feed. It took a few weeks to get us over 100 followers, but after that, the growth was pretty explosive. By the AP exams, we had over 600 followers from across the nation, many of whom expressed their gratitude following the end of the exam.

The other major part of this project was the “help” in @apushhelp.

I also realized that, by only requiring my students to submit two tweets each quarter per student, I set the bar pretty low at first. Students could easily complete the assignment with surface level information or freeload off of a group member. I fixed this by requiring each student to send in four review tweets, on one particular day, in the weeks preceding the AP exam.

Final Analysis

This project was no “golden bullet,” but it met students where they are, in a digital age, searching for fast ways to acquire as much information as possible. It required that they aggregate the ideas they learned each week and determine the most important. They were asked to find ways to simplify the content in a correct, concise, and accessible manner for a wide audience. Students had to consider what it was that audience was looking for. Most importantly, it let students see tools like Twitter as potential learning tools.

Even if the project wasn’t a golden bullet, it was certainly “A PUSH” in the right direction.

My student enjoyed this project as well. At the end of the year, a number of them expressed their enjoyment of both the process and the result. They felt as though they had contributed to something beyond themselves and had improved others’ APUSH experience. I even had a few that did extra tweets for each unit, to study for tests. So I would say even if the project wasn’t a golden bullet, it was certainly “A PUSH” in the right direction.

If you would like to see the project assignment or rubric, or share ideas for student engagement feel free to contact me at smcampbell1 at fcps dot edu.

For more information

New to Twitter? Introduce yourself to the tool in Tech for Teachers.

Follow high school teacher Molly Myers as she learned the ins and outs of tweeting with her peers in her blog entry.

Joe Jelen turns in-class tweeting to his advantage with backchannel discussion. Learn more in his blog entry.

Manzanar: Desert Diamonds Behind Barbed Wire

Description

According to the Apple Learning Interchange site, "The National Baseball Hall of Fame and Museum and the National Park Service present a sobering visit to the Manzanar War Relocation Center. This National Historic Site provides a compelling classroom to relive the experience of Japanese Americans held captive during World War II, as well as the plight of countless nationalities who face discrimination and intolerance still today. This is a tale of the indomitable Issei and Nisei generations. Watchers can learn through the emotional memories of survivors, and the invincible cheers of detainees at baseball games that still echo across the desert valley.

Civil War Poster!

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Note: Thank you for your interest in our posters. We no longer have the Civil War poster in stock, but you may print a copy or visit the interactive online version.

What can a quilt, a map, some photographs, a haversack, and a receipt tell you about the past? Thanks to Teachinghistory.org’s new FREE poster, “How Do You Piece Together the History of the Civil War?,” these objects can teach a lot about the Civil War and about how historians piece together the past.

Click image to enlarge

This 24 x 36 inch poster features an engaging collage of primary sources and related questions that get students thinking about how we know what we know about the past, especially in relation to our country’s most devastating conflict, the Civil War. The question, “How can geography impact a battle?,” accompanies a map of Gettysburg while a slave receipt prompts students to think about the laws, economics, and people involved in the institution of slavery.

As a special bonus for teachers, Teachinghistory.org has created an interactive version of this poster with links to teaching materials and websites related to the Civil War. Topics include children’s voices during the Civil War, African American perspectives, women’s roles, Civil War era music, and emancipation, as well as military history and life on the battlefield.

This poster and online resources illustrate that it takes many sources and perspectives to develop a rich understanding of the Civil War in all of its complexity.

Treason and Trials: Aaron Burr

Teaser

Examine the definition of treason in the cases of Aaron Burr and John Walker Lindh.

lesson_image
"The trial of Aaron Burr. Chief Justice Marshall," NYPL
Description

Unpublished because Lesson Plan no longer exists at the Bill of Rights Institute Students apply rulings from Burr's Supreme Court trial to a contemporary case using historical documents.

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Examining a historical Supreme Court case is a great opportunity to teach students about the past as well as about the precedents that shape the American legal landscape.

In this lesson, students examine the 1807 trial of Aaron Burr in which the former Vice President was indicted for treason. After examining Chief Justice John Marshall’s decision, students are asked to apply his interpretation of the Constitution to the more recent case of John Walker Lindh, American Taleb.

The lesson centers on three primary documents: Article III, Section 3 of the U.S. Constitution, an excerpt from Burr’s indictment, and an excerpt from Marshall’s ruling. These documents allow students to explore the legal definition of treason, the claims made against Burr, and Marshall’s reasons for finding Burr innocent. Examination of Lindh's case teaches students to apply Constitutional definitions and past interpretations thereof, in the form of legal precedent, to recent events.

While the primary documents are a bit challenging, they are accompanied by specific questions that help students identify key points in the texts. Teacher answer keys with multiple possible answers are included with all activities.

Topic
Aaron Burr, Treason, Justice Marshall
Time Estimate
One day
flexibility_scale
5
Lithograph, "Aaron Burr. . . ," c. 1836, James van Dyck, fl., NYPL
Rubric_Content_Accurate_Scholarship

Yes

Rubric_Content_Historical_Background

Yes
This link provides useful background information for both teachers and students.

Rubric_Content_Read_Write

Yes
Students are required to read two primary sources, excerpts from the Constitution, and secondary sources on a related contemporary case. Students are asked to write a 1-2 page response where they apply Marshall’s decision to this contemporary case.

Rubric_Analytical_Construct_Interpretations

Yes

Rubric_Analytical_Close_Reading_Sourcing

Yes
Student handout specifically asks students to consider source information.

Rubric_Scaffolding_Appropriate

Yes
The text is a bit challenging, but the excerpts are brief and several guiding questions are included to help students identify key points.

Rubric_Scaffolding_Supports_Historical_Thinking

Yes
To help students interpret the documents, they are presented with questions that help them consider the source information of the document.

Rubric_Structure_Assessment

Yes
While the main assessment asks students to consider a contemporary court case, the guiding questions and answer key for the historical documents focus on historical understanding.

Rubric_Structure_Realistic

Yes

Rubric_Structure_Learning_Goals

Yes

What Do Students Learn from Historical Feature Films?

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A screen capture from "How to Use Classroom Films (1963)". Prelinger Archives
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Historical feature films are a popular tool history teachers use to engage their students. But what is it that students actually learn from the films they watch? Peter Seixas, a historian and professor of education at the University of British Columbia, showed that while students often empathize with the past they see on the screen, they also approach film history uncritically. Sometimes they even interpret a film's presentation of history to be as it actually happened. In a landmark article, Seixas described the difficulty students have in analyzing films for historical accuracy.

Contemporary Films vs. Old Films
Seixas showed ten students Dances with Wolves (1990), directed by and starring Kevin Costner, and John Ford's The Searchers (1956), starring John Wayne. Students watched and summarized segments from each film. After showing each film, students answered questions about the film's historical accuracy.

Students found Dances with Wolves to be more accurate than The Searchers for two main reasons—reasons that have more to do with film technique and contemporary beliefs than historical accuracy. Dances with Wolves used modern techniques and promoted a contemporary interpretation of the past. Students noted that the use of blood in violent scenes and the quality of the acting made this film more believable than the older John Wayne film.

Students criticized The Searchers for poor acting, and outdated cinematography (e.g., old folky music). Students also found Dances with Wolves to be more believable because they shared the film's critique of America's treatment of Native Americans. On the other hand, The Searchers' negative representation of women and Native Americans caused many students to question its historical accuracy.

Contemporary Films and Old Films
Seixas argued that students' acceptance of Dances with Wolves as historically accurate reflects a larger problem with showing films in history class. Students are often so engaged by such films that they fail to question the films' historical merits. They blindly accept such films as accurate mirrors of the past. However, Seixas found that The Searchers' blatant misrepresentation of the past prompted students to question the historical accuracy of Dances with Wolves. After viewing both films students still found Dances with Wolves to be more accurate than The Searchers—yet now they at least questioned Dances with Wolves, saying they needed more information to determine its truthfulness.

Historical Films and The Classroom
The visual imagery and powerful audio of film can engage students in ways that lectures and textbooks cannot. However, what makes these films engaging—their use of cutting-edge techniques and their contemporary perspective on the past—often results in students passively accepting these stories as historical truth. So how then can films be used to promote a more critical stance?

Seixas' research suggests that one place to begin is for history students to learn to question how the past is presented in this media. To do this, teachers can have students compare an older film on the same topic with a more contemporary film. This juxtaposition helps students see that no film is a direct mirror to the past.

In the Classroom
  • Use older films in the beginning of the year as a touchstone experience for critiquing a film's accuracy and realism.
  • Provide students with the vocabulary, concepts and approaches needed to discuss both the cinematic conventions as well as the historical accuracy of the film. One important concept for students to learn is that the time period in which a film is created influences the way it depicts an historical event.
  • Use historical documents in conjunction with a film to provide students with information to help them determine the historical accuracy of the film.
Sample Application

Initially students accepted Dances with Wolves uncritically as historical truth. One student stated that Dances with Wolves taught her "things I didn't know before . . . things about the culture."

After seeing The Searchers, students questioned the accuracy of Dances with Wolves. Students also recognized the need for more information to determine the truthfulness of Dances with Wolves.

Student: I can't really say, well, if I had to say which one is more accurate I'd probably say Dances with Wolves but I'd probably just say that because it's more modern.
Researcher: When you saw Dances with Wolves originally . . . did the question ever occur to you how accurate it is?
Student: No, because it was just a show that I was watching and I was so wrapped up in feeling and crying that I didn't stop . . . to wonder if this is right. In The Searchers, it's a lot easier.

For more information

Mark C. Carnes ed., The Past Imperfect: History According to the Movies, (New York, NY: Holt,1996).

Natalie Davis, Slaves on Screen: Film and Historical Vision, (Cambridge, Massachusetts: Harvard University Press, 2000).

Bibliography

Peter Seixas, "Confronting the Moral Frames of Popular Film: Young People Respond to Historical Revisionism," American Journal of Education, 102, no. 3 (May, 1994):261–85.

Games Require Active, Skilled Teaching

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Games are everywhere. Digital games have a long history of research and development in education. Yet despite this, there's still much confusion amongst the generation population, and even teachers. Are games good? Safe? A waste of time?

It's not hard to understand why there is still confusion. The field of games is vast—and therefore, confusing. Some games are aimed at skill-and-drill, some at learning specific facts, and others have been designed for deep learning—creating rich environments with dynamics that confront a student's conceptions and require complex decisions and collaboration with peers. Even some commercial games, not specifically designed for learning, fall into this last category. With such a complex landscape, it can be tricky for a teacher to know if and how to leverage games for learning, let alone which ones.

Research

Well-designed digital games for learning provide learners with experiences that are built on principles confirmed by research in the learning sciences. The research in the field of educational games has shown that at the very least, well-designed games have the ability to dramatically increase engagement and motivation in students, as well as more critical skills like strategic thinking, problem-solving, and planning social skills such as communication and collaboration, and even personal skills such as initiative and persistence.

What does this really look like in the classroom? The MIT Education Arcade gives a nice overview of games in education, with examples and strategies for how teachers can begin using them (Editor's note: The author cowrote a white paper for the Arcade.). Their first vignette describes Ross, a middle school teacher who used the games Civilization and Diplomacy (commercial, off-the-shelf games) to explore the political causes of World War I. At a school that is not very big on technology, Ross found numerous benefits in using the game versus more traditional instructional methods, including teaching students skills in negotiation, how to problem-solve collaboratively, and how to be mindful of actions and impacts on others (systems thinking). Ultimately, Ross described the most beneficial aspect being that the game framed the context and content, providing a rich scenario with which the students could engage.

Ross found numerous benefits in using the game [. . . ] including teaching students skills in negotiation, how to problem-solve collaboratively, and how to be mindful of actions and impacts on others (systems thinking).

What's even more incredible is how Ross has described the advancement of his students' moral development through these learning experiences, as they forced students to negotiate and understand others' perspectives in order to achieve a mutually agreeable goal.

What this highlights is that games are often more than just a 1:1 exchange between the computer and the student. For many games, it's the dynamic created by the context of the game and the social interactions amongst learners and the teacher that are critical not only to the gaming experience, but more importantly, the learning experience.

While some argue that games can create learning experiences that bypass the teacher—and indeed, some games are designed for that—in general, games are not meant to replace or remove the teacher from the learning experience. In fact, the example of Ross and many others like it underscores the opposite—that games create scenarios in the classroom where the stakes are raised and the learning is deeper, thereby requiring highly skilled and engaged teachers facilitating the process.

This makes games used for learning history and the social sciences anything but fluff.

In reality, these games are some of the most robust learning vehicles, as they afford the opportunity to confront and tease out the complex historical and societal dynamics of our world. . .

In reality, these games are some of the most robust learning vehicles, as they afford the opportunity to confront and tease out the complex historical and societal dynamics of our world, unlike many other disciplines, which can be parsed and truncated into short, discrete topics and smaller learning games.

Certainly, in general games can do many things that benefit learners, it's their intersection with history that is particularly unique (1):

  • they allow students to explore four dimensions (both space and time) of worlds they would otherwise never get the chance to experience;
  • they engage students' identities rather than asking them to gradually acquire facts and knowledge;
  • they provide pathways into marginalized societies, creating a safe space to explore issues of race, power, and class; and
  • they create historical simulations where students can create models and run cycles of inquiry with past events.
Limitations

These opportunities make games in education worth paying attention to, but it's also worth noting their limitations as learning tools. For one, they are oversimplified, since a digital game can't represent reality absolutely. While simplification isn't inherently bad, as it lets you weed out the noise and focus on critical variables, it's important to help your students understand these limitations.

Secondly, students may grasp symbols and elements in the game but not always be able to transfer those symbols back to their real-world referents. Supplementing gameplay with other resources such as videos, primary documents, and case studies can assist with this.

In short, games matter in history education. Play is not a one-way flow of information—the player's actions matter. That play allows learners to embody the rhetorics, arguments, and actions of the past in code, so that they may be unpacked in the present.

Which game(s) are right for you and your students? A variety of good learning games are available for students of various ages, across the disciplines—many of them researched and developed by leading universities and institutions. Some more advanced commercial games that have been used in education include Civilization III, Rise of Nations, Pirates!, Gettysburg, Patrician, Age of Empires, 1602 AD, and Europa Universalis.

So while navigating the landscape of games to choose those that fit the needs of your students can feel like a game in and of itself, it's certainly not all fluff. If you want to see the effects of games in learning with your students, all you have to do is start playing.

1 For more information on this, see Kurt Squire's work.

Teaser

Games create scenarios in the classroom where the stakes are raised and the learning is deeper, thereby requiring highly skilled and engaged teachers facilitating the process.

Great Unsolved Mysteries in Canadian History

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Great Unsolved Mysteries in Canadian History

The Great Unsolved Mysteries in Canadian History project offers teaching resources and guidance for conducting document-centered inquiry in middle and high school classrooms. This wealth of resources includes vast archives of documents, (for example Montreal is Burning) and several guides for teaching students to think critically about history. Materials are available in both French and English.

World Digital Library

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A Guide for the Perplexed on the Drawing of the Circle of Projection

The World Digital Library, a collaborative project of the Library of Congress, UNESCO, and other partners, is a collection of primary documents from around the world. Particularly useful for working with ELL students, the site has a drop-down language menu, which allows teachers to translate the site’s accompanying materials into a number of languages including Spanish and Chinese.

Setting the Tone: Introducing Students to World War II

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Photo, American soldier with cattle dog. . . , 1941-1945, Flickr Commons
Question

I teach in the inner city. What's a good opening lesson for teaching World War II?

Answer

Any day 1 lesson—regardless of the topic—should align with and introduce goals, objectives, and essential questions for a larger unit of study. Using a backwards design approach to developing curriculum, creating individual lesson plans comes after you have determined what you want students to know and be able to do throughout the unit. A good day 1, therefore, necessitates a significant amount of planning beyond the opening activities. Some sample objectives and questions for a unit of study on World War II might include: Why, after the costs of World War I, did nations choose to fight another World War? Why were the civilian costs of World War II so much higher than World War I? Why were the allies victorious?

[. . .] creating individual lesson plans comes after you have determined what you want students to know and be able to do throughout the unit [. . .]

In addition to introducing the unit, you might consider using part of the first day to investigate what your students already understand—or misunderstand—about the war, introduce key vocabulary for the unit, or preview a timeline of events that you will be studying.

You could also focus an opening lesson on investigating the origins of the war. Activities for this approach might include a multi-media slide lecture on the long and short term causes of the war, an examination of primary documents such as the Treaty of Versailles, excerpts from newspaper reports on German, Italian, and Japanese aggression, or parts of important speeches made by world leaders in the years prior to the war.

Another approach is to begin by considering the significance of the war. To do so, you could examine some statistics that indicate the enormous human cost of the war, or introduce ways that the war fundamentally changed the United States and the world. On a smaller scale, ask students what their family history is with the war and whether the war holds any significance for their family’s story.

There is no shortage of lesson plans and curriculum materials for World War II online. PBS, for example, includes several lessons to accompany Ken Burns' critically acclaimed documentary, The War. The California Department of Education's Course Models contain background information and activities for each of the state's standards, including materials on the war. And, National Geographic’s Xpedition archive includes several lessons on the war. The quality of lesson plans posted online, however, varies wildly. Consider using our rubric for evaluating lesson plans to help you make your choice.

Explore these resources for inspiration, then make some choices. Good luck!