1. The earliest-known board game printed and invented in the U.S. was designed to teach:
a. U.S. geography
b. European history
c. Proper moral behavior
d. Multiplication tables
In 1822, the New York publishers F&R Lockwood published The Traveller's Tour through the United States, the first board game developed and printed in the U.S. Players moved their pieces along a set path around a map of the U.S., stopping at numbered points in the 24 states and four territories that made up the country at the time. At each point, players tried to name the city the point represents; if they failed, they lost a turn and had to try again in the next round. According to historian Daniel Kilbride, the game presents a genteel, nationalistic view of the country to accompany its geography lesson—the manual describes the U.S. as "by far the finest portion of the western continent . . . with respect to wealth, fertility, civilization, and refinement."
2. Late 19th-century board games promoted the "rags to riches" myth of American success. Titles included:
a. Paul Pennywise's Game of Common-sense
b. Game of the District Messenger Boy, or Merit Rewarded
c. Rags to Riches
d. Golden Shores, The Immigrant's Story
The Game of the District Messenger Boy, or Merit Rewarded, published by McLoughlin Brothers in 1886, represented a trend in board games at the time—and popular culture and American myth in general. In the game, players compete to be the first to climb from lowly telegraph courier to president of a telegraph company. Spaces give the player rewards for qualities like "intelligence" and "promptness" and punishments for "drowsiness" and "impertinence"—"theft" requires a player to go to jail and restart from the beginning. Similar games included The Game of the Telegraph Boy (1888), The Errand Boy (1891), and Cash: Honesty is the Best Policy (1890) .
3. The Game of Life (or LIFE, published in its modern form in 1960), in which players progress through the stages of a stereotypical successful American life to reach retirement, developed from an earlier game, published in:
a. 1823
b. 1860
c. 1920
d. 1945
In 1860, American board game inventor Milton Bradley created and published The Checkered Game of Life, in which players raced to travel from "Infancy" to "Happy Old Age." Along the way, they might get married, fall into poverty, attend college, go into politics, or suffer from character flaws including "intemperance" or "idleness." The game promotes personal merits like "honesty," "ambition," "industry," and "bravery"—showing a shift away from the spiritual virtues promoted by earlier board games and towards the mythology of the American rise to success crystallized in later games (such as The Game of the District Messenger Boy).
A financial success (during the Civil War, charitable organizations purchased thousands of copies of the game and distributed them to soldiers), the game resurfaced in various forms over the next century. In 1959, the Milton Bradley company commissioned toy inventor Reuben Klamer to develop a 100th-anniversary game. Klamer found a board for The Checkered Game of Life in the company archives, and designed his own Game of Life, published in 1960, based loosely on the concept.
4. The inventor of The Landlord's Game, a 1904 precursor to Monopoly, intended the game to highlight:
a. The virtues of capitalism
b. The importance of planning ahead
c. The dangers of capitalism
d. The spread of railroads and new utilities
In 1904, Elizabeth "Lizzie" Magie received a patent for The Landlord's Game, a board game very similar to Monopoly in its mechanics and appearance, but contrary to the uncritically pro-capitalism game in sentiment. Magie supported the philosophy of economist Henry George (1839-1897), who believed that taxation on any property or asset but land was unfair and called for a single-tax system. The Landlord's Game illustrated the harshness of a multiple-tax system through its play, and was designed to be played a second time through with only land tax penalties, to contrast the two systems.
The game influenced other game makers, including salesman Charles Darrow, who developed Monopoly in the 1930s and sold the rights to Parker Brothers. Parker Brothers would later purchase the patent to The Landlord's Game, seeking to reduce competition and exercise exclusive control over Monopoly-like games.