Ancient Architects of the Mississippi jmccartney Wed, 09/09/2009 - 17:12
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Small bowl, Mississippean, Ancient Architects of the Mississippi
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This small website uses essays and images to explain the life, art, and engineering of the Native American moundbuilders who inhabited the lower Mississippi River region from c. 8,000 BC to c. 1500 AD.

The main feature is the exhibits. Three exhibits, each centered on a short essay, focus on different aspects of the moundbuilders' life and culture. "Life Along the River" also has six captioned artist's renderings of life in the moundbuilders' cities. "The Moundbuilders" features a detailed description of Emerald Mound. And "Traders and Travelers" also has four images of the moundbuilders' art work, with explanatory text.

In addition to these three descriptive exhibits, "Delta Voices" offers 16 selected quotes about the mounds from both historical and contemporary persons. Additionally, there is a timeline and a short "context" section, with a map, that helps to locate the moundbuilders in place and history.

Search is limited to a search of all National Park Service websites. This website is a useful starting point for those interested in the history and culture of the Native American moundbuilders.

American Leaders Speak: Recordings from World War I and the 1920 Election

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Photo, detail from "James W. Gerard. . . ," 1915, American Leaders Speak
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These 59 sound recordings document speeches by American leaders produced from 1918 to 1920 on the Nation's Forum record label. The speeches—by such prominent public figures as Warren G. Harding, James M. Cox, Calvin Coolidge, Franklin D. Roosevelt, Samuel Gompers, Henry Cabot Lodge, John J. Pershing, Will H. Hays, A. Mitchell Palmer, and Rabbi Stephen S. Wise—deal for the most part with issues and events related to World War I and the 1920 presidential election. Additional topics include social unrest, Americanism, bolshevism, taxes, and business practices.

Speeches range from one to five minutes in length. A special presentation, "From War to Normalcy," introduces the collection with representative recordings, including Harding's famous pronouncement that Americans need "not nostrums but normalcy." This site includes photographs of speakers and of the actual recording disk labels, as well as text versions of the speeches.

Accessible Archives Anonymous (not verified) Fri, 01/25/2008 - 22:21
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Image, Godey's Lady's Book, Accessible Archives
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These eight databases present more than 176,000 articles from 18th- and 19th-century newspapers, magazines, books, and genealogical records. Much of the material comes from Pennsylvania and other mid-Atlantic states.

Godey’s Lady’s Book (1830–1880), one of the most popular 19th-century publications, furnished middle- and upper-class American women with fiction, fashion illustrations, and editorials. The Pennsylvania Gazette (1728–1800), a Philadelphia newspaper, is described as the New York Times of the 18th century. The Civil War: A Newspaper Perspective includes major articles from the Charleston Mercury, the New York Herald, and the Richmond Enquirer. African-American Newspapers: The 19th Century includes runs from six newspapers published in New York, Washington, DC, and Toronto between 1827 and 1876. American County Histories to 1900 provides 60 volumes covering the local history of New Jersey, Delaware, and Pennsylvania. The Pennsylvania Genealogical Catalogue: Chester County 1809–1870 has been partially digitized, with 25,000 records available. The Pennsylvania Newspaper Record: Delaware County 1819–1870 addresses industrialization in a rural area settled by Quaker farmers.

Ad*Access Anonymous (not verified) Fri, 01/25/2008 - 22:21
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Image, Timken Roller Bearing Company ad supporting war bonds, 1943, Ad*Access
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Images of more than 7,000 advertisements printed primarily in newspapers and magazines in the United States from 1911 to 1955 appear on this well-developed site. The material is drawn from a collection of one of the oldest and largest advertising agencies, the J. Walter Thompson Company.

Advertisements are divided into five main subjects areas: Radio (including radios, radio parts, and programs); television (including television sets and programs); transportation (including airlines, rental cars, buses, trains, and ships); beauty and hygiene (including cosmetics, soaps, and shaving supplies); and World War II (U.S. Government-related, such as V-mail and bond drives). Ads are searchable by keyword, type of illustration, and special features. A timeline from 1915 to 1955 provides general context. "About Ad Access" furnishes an overview of advertising history, as well as a bibliography and list of advertising repositories.

Seattle Power and Water Supply Collection

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Photo, Man standing in completed penstock. . . , 1925, University of Washington
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This collection features images of dams, hydroelectric power plants, and water supply facilities built in Washington State from the late 1890s to the 1950s. The archive contains 695 items, primarily photographs but also some maps, diagrams, and other documents. A book excerpt on Washington's public water projects from Building Washington: A History of Washington State Public Works (Seattle, WA: Tartu Publications, 1998) by historians Paul Dorpat and Genevieve McCoy provides perspective on the photographs. The collection is notable because "many of these dams, power plants and reservoirs were built in some of Washington's most rugged terrain and had features that represented significant engineering feats of their time." Each image is accompanied by full descriptive and bibliographic data.

The site offers three ways to search the archive of photographs: keyword search, search by collection, or an advanced search option by selected fields and subjects. Or the visitor can browse all the items by selecting "view all items" in the search drop-down menu. This website is a useful resource for those interested in the history of Western hydroelectric dams and other water projects in the first half of the 20th century.

The Gaming Evolution

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Photography, Atari 2600, 26 May 2002, Joachim S. Müller, Flickr CC
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How have video games evolved over time?

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The topic of how video games have evolved over the years is massive. There have been millions of games created in the 50 years since creation of 1962’s Spacewar!, the first true video game. So the best way to approach this topic briefly is to select a genre and survey the main trends. This essay will focus on games in the adventure/roleplaying genre in which players take the role of one or more heroes on a quest of some sort.

The earliest adventure video games were, in a sense, not video at all. Instead they used text to create worlds for the player to explore. The first of these was Adventure, designed by Will Crowther and enhanced by Don Woods. The player read text descriptions of a cave and typed in simple noun-verb commands (“go north” “take lantern”, etc.) to navigate through the cave and interact with its denizens. Text-based games worked around the limited RAM (random-access memory) in early computers by focusing on story and setting at the expense of graphics.

The earliest adventure video games were, in a sense, not video at all.

A major evolution in the adventure genre (or step back, as text-game purists might claim) was the translation of the text-adventure to a visual format. In 1980 the Atari 2600 released its own Adventure. Adventure included the exploration, loot gathering, and simple monster fighting of the early text adventures. Given the limitations on computer processing power, however, the main character had to be represented as a colored square. Objects and monsters, swords and dragons, were all represented by crude pixelated graphics. Still, the use of a joystick and a visual environment gave players the ability to explore more widely and in real time rather than in the turn-based format of text adventures.

[New games] took advantage of gaming hardware’s increasing capabilities.

With the advent of computers and consoles that could render video, adventure games, and all other video games, began to develop in similar ways. First, they took advantage of gaming hardware’s increasing capabilities. The Atari 2600 had no hard drive to store programs, virtually no RAM, and ROM (read-only memory) game cartridges with only two to four kilobytes of memory. Graphics could only be displayed at a resolution of approximately 160 by 228 pixels in 128 colors. Modern PCs have hard drives measuring in gigabytes, onboard RAM averaging four gigabytes (one gigabyte is approximately a trillion kilobytes). Perhaps more important, modern gaming PCs have dedicated chips for rendering video, allowing for graphics verging on photorealism.

Second, controllers gradually developed into the modern forms. The classic Atari joystick had a directional control and a single button. The NES (Nintendo Entertainment System) controller had a four-way directional pad and two buttons: more inputs meant potentially more actions one could take in a game. Current consoles such as the Xbox 360 and Playstation 3 have controllers with a directional pad, one or more thumb-sized joysticks, and a series of triggers and buttons that can be combined to create a large number of different player inputs. In the PC gaming realm, the development of the mouse and keyboard combination allowed for an even greater number of player inputs.

Players of the adventure genre came to demand more sophisticated stories and moral choices.

These and other changes affected adventure games in unique ways, as well. The original text and Atari Adventure games had bare-bones stories. As the art of game design developed and the representational abilities of computers increased, players of the adventure genre came to demand more sophisticated stories and moral choices.

One of the better-known games to focus on moral elements was Bioware’s Star Wars-based roleplaying game (or RPG, a hybrid of adventure and combat games) Knights of the Old Republic. In this game players could choose to follow the “light” or “dark” side by making choices that helped or hurt in-game characters. In contrast, Bethesda’s popular Elder Scrolls RPG series, the most recent of which is Skyrim, focused on consequences to actions rather than an overarching morality system. The game’s designers created a sandbox-like environment where players could even avoid the main story altogether and focus instead on exploring the simulated world.

Video game history has not been a straight line towards larger, more complicated, more graphics-heavy games.

However, video game history has not been a straight line towards larger, more complicated, more graphics-heavy games. Text-based adventure games have not disappeared. For instance, the company Infocom developed and released text-based adventures throughout the 1980s. They actively compared their games to the crude graphics available on consoles and computers at the time: “We draw our graphics from the limitless imagery of your imagination—a technology so powerful that it makes any picture that’s ever come out of a screen look like graffiti in comparison.” When commercial sales of text-based adventures trailed off in the 1990s, fans of the format began developing text-based games themselves and distributing them for free.

For more information

Atarimania. Last modified October 7, 2012. Accessed October 10, 2012.

National Museum of Play. Online collections. Accessed October 10, 2012.

PBS. The Video Game Revolution. Accessed October 10, 2012.

Demaria, Rusel and Johnny L. Wilson. High Score! The Illustrated History of Electronic Games. 2nd ed. New York: McGraw-Hill/Osbourne, 2004.

Kent, Steven L. The Ultimate History of Video Games. New York: Three Rivers Press, 2001.

Around the World in the 1890s: Photographs, 1894-1896 Anonymous (not verified) Fri, 01/25/2008 - 22:21
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Photo, North African man on horseback, W H Jackson, 1894, Around the World...
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This photograph archive contains more than 900 images made by American photographer William Henry Jackson (1843–1942) during his tour of North Africa, Asia, Russia, Australia, and Oceania from 1894 to 1896. The World's Transportation Commission, an organization formed to aid American business interests abroad, commissioned Jackson for this trip.

The photographs, originally exhibited in Chicago's Field Columbian Museum, focus on transportation systems, especially railroads, as well as tourist sites, indigenous life, wildlife, and locations of natural beauty. Nearly 687 of the images are from lantern slides, many of which were hand-colored. Many of the photographs appeared in Harper's Weekly. This collection is valuable for those interested in late 19th-century photography, colonialism, and industrialization.

Federal Emergency Management Agency

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FEMA exists to work with external organizations in order to, in their words, "prepare for, protect against, respond to, recover from" disaster.

For starters, try the organization's listings of declared disasters—conveniently sorted by year or state, permitting you to access period-specific information or disasters which were local to your area. Listing content varies. Some merely state that a declaration was issued (which would be an excellent point from which to begin searching local newspapers), while others contain news bulletins. Declarations date from 1953 to present, and cover all 50 states—in addition to the Federated States of Micronesia, U.S. Virgin Islands, Puerto Rico, the Northern Mariana Islands, Guam, American Samoa, the Marshall Islands, the District of Columbia, and Palau.

Another possibility is analyzing a past disaster for governmental process and aid, using the offered disaster declaration definitions and relief procedure. Unclear exactly what hazardous materials, heat warnings, terrorism, or tsunamis entail? Take a look at the various disaster types.

Maybe you would like a visual? FEMA also provides maps, including inundation maps from Hurricanes Ivan, Katrina, and Rita.

Finally, FEMA offers a kids' page. From there, you can access a disaster readiness page, complete with games and appealing animal "guides," which may make historical disasters seem more relevant to those of today. Consider comparing today's disaster kit contents (under "Step 1: Create a Kit") to what individuals would have had in the past. Other options include a multiple choice quiz, information on disaster types, an interactive map of current disasters, and a virtual library. This last contains photos, video files, maps, web links, and suggested reading.

RaceSci: History of Race in Science

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Logo, History of Race in Science
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RaceSci is a site dedicated to supporting and expanding the discussion of race and science. The site provides five bibliographies of books and articles about race and science. The section on current scholarship has 1,000 entries, organized into 38 subjects. A bibliography of primary source material includes 91 books published between the 1850s and the 1990s. Visitors can currently view 14 syllabi for high school and college courses in social studies, history of science, rhetoric, and medicine. The site links to 13 recently published articles about race and science and to 49 sites about race, gender, health, science, and ethnicity. This site will be useful for teachers designing curricula about race and for researchers looking for secondary source material.

EASE History: An Experience Acceleration Support Environment

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Photo, A boy reads a comic book, Dorothea Lange, 1942, Ease History
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This collection of video clips and photographs focuses on 20th-century historical events and political campaigns. "Historical Events" presents 470 items from 1900 to the present that the visitor can explore by decade or by 13 thematic topics that include presidential administrations, the environment, politics, war, the economy, and science/technology. "Campaign advertisements" offers 229 campaign ads from 1952 to 2004. The visitor can explore the items by year, candidate, party, and issue, or by thematic topics such as ad themes or positive/negative ads. "Core values" allows visitors to explore the values at the center of presidential political campaigns. All the clips can be displayed one, two, or four at a time.

The learning guide offers activity suggestions and provides more than 100 questions tied to the themes on the site. The site also offers "learning segments" on the Cold War and campaign ads. The search feature offers the ability to search all themes in the campaign ads, history events, and core values sections; select individual film clips from a full listing; conduct a keyword search; or select from 32 classroom topics such as communities, culture, war, the Great Depression, the New deal, and the Great Society.