The Oregon Encyclopedia

Image
image of an explorer overlooking an Oregon lake
Annotation

This website is a collaboration between Portland State University, the Oregon Council of Teachers of English, and the Oregon Historical Society, and is a key project of the Oregon Sesquicentennial Celebration. Beyond its basic function as a reference tool, The Oregon Encyclopedia provides lesson plans for teachers—primarily for grades 4–12. The site is divided into 17 categories, each one with several subcategories such as "biography," "event," "group," or "place." Entries include a brief history, or synopsis, of the topic with any accompanying media objects and suggested reading. Entries are arranged alphabetically or by topic with a search engine that allows searches based on category, theme, sub-theme, county, era, or region. Each week new entries are added to the hundreds currently online.

In the For Teachers section, users will find several sections. "History Minutes" contains facts about important topics related to the state. The "Oregon IQ Test" offers a short list of Oregon trivia questions. The "Permissions" and "How to Cite" pages outline the educational and fair use policies to help students navigate copyright policies. Under "Research Tools," users will find a list of annotated bibliographies, as well as the ability to conduct a live chat with an online librarian any time of day—even during the weekends.

Oregon and U.S. history teachers and students will find The Oregon Encyclopedia a useful resource for learning more about the nation's 33rd state and its role in U.S. history.

The Supreme Court

Image
Logo, Supreme Court, PBS
Annotation

The Supreme Court is a companion website to a 2008 Parents' Choice gold-award-winning PBS series on the same topic. Under About the Series, episodes can be previewed online, or you can read full transcripts. Another option is to download the discussion guide, intended for use in 9th- through 12th-grade classrooms.

For Educators includes lesson plans, interactives and games, a link to the aforementioned discussion guide, and a list of external resources. Interactives include a timeline, which requires you to put 10 landmark Supreme Court cases in order; a game of memory which requires matching historical figures to facts (ex: Oliver Wendell Holmes to being known as "the Great Dissenter"); and a quiz where you match daily activities such as listening to music or saying the Pledge to relevant case names. The four available lesson plans cover federal v. state power, the 14th Amendment, civil liberties, and the legal importance of precedent.

Note the links to games and a timeline at the top of the home page will take you to a different timeline and set of games. This timeline shows you major Supreme Court and historical events which took place in the year of your choosing. The games include six additional interactives—an explanation of design and architectural decisions as they relate to the Supreme Court; how various types of texts have served as inspiration in Supreme Court decisions; an opportunity to decide which way you think majority rule fell in four cases; matching justices, cases, or issues to quotes; examples of reversal of precedent; and an opportunity to register and predict the outcome of current cases.

Other features available on the website include pages on Supreme Court history (in the top menu of the home page) and additional interviews with Sandra Day O'Connor and John Roberts (in a menu near the bottom of the home page).

A Larger Global or Interregional Story

Image
Illustration, None so blind as those. . . , New York Public Library
Question

How do I design a modern world history curriculum that offers students both depth and breadth? This year I have essentially presented a series of case studies shaped by essential questions, but worry that my students have missed out on understanding the context and global patterns that inform those case studies.

Answer

The breadth/depth question is a central one in history education, but may be compounded in world history where there is so much breadth, and the possibilities for depth are seemingly endless. Teaching with cases (as you've been doing) can be an excellent strategy for tackling this dilemma in world history. However, case studies can sometimes seem episodic or isolated to students who do not fully understand what the cases they are studying are "cases of."

It is important, then, to also introduce students to the larger global or interregional patterns in world history. Understanding these patterns will allow students to make more sense of the cases that they encounter. However, classroom resources (such as the textbook) do not always provide a coherent global narrative that explains these patterns. Although there is no one agreed-upon story of the world’s history, there are several resources that can help teachers (and students) understand a big global picture. For example, the book This Fleeting World by David Christian presents a history of the world in 92 pages. Certainly there are things left out, but, in doing so, Christian has written a coherent history on the largest scale—a story that teachers can add to with investigations of events at smaller scales. Similarly the book World History: The Big Eras (a companion to the World History For Us All (WHFUA) website) includes essays focusing on large-scale global patterns that teachers can use to inform course design and assessments.

. . . case studies can sometimes seem episodic or isolated to students who do not fully understand what the cases they are studying are "cases of."

Understanding the big picture in world history is one thing, but how should we represent it to our students while also guiding them to go into more depth?

Start Large

One way is to introduce an historical era, instructional unit, or even a school year by first teaching the larger global or interregional story. The World History For Us All (WHFUA) website has freely available PowerPoint slide shows that portray this type of global overview of a particular era (see here for an example). These slide shows can be modified for one's own classroom, and many teachers find them extremely useful for framing units of study. The patterns or themes that such a presentation sets up can then be used throughout the unit when discussing particular cases. Students can hold each historical case they study up to scrutiny based on the larger global or interregional patterns (e.g., is this a "case of" the larger pattern? Why or why not? How does this case compare to others?). Returning to the global patterns throughout a unit of study is crucial and this can be accomplished by frequently revisiting part or all of the opening presentation. By the end of a unit, students should be able to use the cases they have studied to provide examples and non-examples of the patterns and themes presented at the beginning of the unit.

Make Each of Your Essential Questions Truly Essential

An important aspect of this work is the use of questions. You mention having essential questions for each of the cases you present to your students. Essential questions can be extremely useful, but, perhaps surprisingly, when it comes to developing them, less can truly be more. Having one central question that can hook students and organize a unit, semester, or even a year can often be more effective than using lists of essential questions for each lesson or unit. Moreover, developing a central question that relates to a particular global pattern for a particular era can help students with their analyses of connected cases. For example, for a unit on global industrialization, you might ask, "How was the Industrial Revolution a global process?" As students explore cases of industrialism around the world, they can continually return to the question to see how the cases relate to the global pattern of industrialism (or not). The question also addresses a common misconception that the Industrial Revolution was solely a European and North American event.

Having one central question that can hook students. . . can often be more effective than using lists of essential questions. . .

Of course, you will always ask students additional questions in your lessons and units, but having students focus on one central question will allow them to better focus on making connections between unit content. Last, a well-designed central question can serve as a final assessment of students' understanding of the content of a unit, semester, or year.

Select Cases with Care

There are several web-based resources that can help teachers decide what cases might be particularly rich for an historical era as well as what global or interregional patterns should be highlighted. The WHFUA website includes lessons at different scales: panorama (at a global or interregional scale), landscape, and closeup (often in-depth case studies). As mentioned above, the accompanying WHFUA book provides essays and discussion questions for each of nine eras in the curriculum. Although geared toward AP and college students, The Bridging World History website, can provide ideas for how to structure units for all students using large global patterns and specific case studies (the sample question I mention above is from the site). The site also includes interviews with historians around particular topics and provides primary and secondary source readings and images (click here for an example).

The key component to all of this work is to be able to move back and forth between smaller and larger scales so that students see how local or national events connect to larger interregional or global patterns. This is certainly not easy, but it is made more manageable by setting up global and interregional frameworks and then using carefully chosen case studies that provide examples or non-examples of the larger historical patterns.

Good luck with this important work!

Freedom's Story: Teaching African American Literature and History

Image
Photo, Frederick Douglass, head-and-shoulders portrait, facing right, LoC
Annotation

This collection of 20 essays on African American history and literature, commissioned from leading scholars and written for secondary teachers, is part of the larger TeacherServe site. The essays are designed to deepen content knowledge and provide new ideas for teaching. These 3,000-7,000-word essays cover three time periods: 1609-1865, 1865-1917, and 1917 and Beyond.

Essays begin with an overview of the topic. A “Guiding Discussion” section offers suggestions on introducing the subject to students, and “Historians Debate” notes secondary sources with varied views on the topic. Notes and additional resources complete each essay. Each essay includes links to primary source texts in the National Humanities Center’s Toolbox Library.

Essays in "1609-1865" focus on topics related to slavery, including families under the slavery system, slave resistance, types of slave labor, the end of slavery, analyzing slave narratives, and the work of Frederick Douglass and Harriet Jacobs. Essays also look at African American arts and crafts and African influence on African American culture.

Essays in "1865-1917" focus on topics that fall between the eras of slavery and the Civil Rights Movement, including Reconstruction, segregation, trickster figures in African American literature, and issues of class and social division.

Essays in "1917 and Beyond" focus on literature and the Civil Rights Movement, including protest poetry, the Harlem Renaissance, and jazz in literature.

Civil War in Art

Image
Tintype, . . . of Union Soldier, J. L. Balldwin, c. 1863, Chicago History Museum
Annotation

The Civil War in Art website offers a pictorial entry point to the Civil War. The site consists of a set of web exhibits, with text by specialists at DePaul University, as well as photographs, images of statuary, paintings, and more. The artworks and their descriptions have been contributed by a variety of Chicago-area institutions—the Art Institute of Chicago, Chicago History Museum, Chicago Park District, Chicago Public Library, DuSable Museum of African Art, Newberry Library, and the Terra Foundation for American Art.

Two features are worth noting. One, the broad definition of artwork adopted by the site includes documentary practices such as portrait photography and journalistic sketches. Two, the site states that the majority of the works are from Northern states. Educators should keep artists' perspectives and intended audiences in mind as they analyze images and guide students in analyzing them.

Each exhibit offers a few short pages of text, alongside selected works of art. Hover over bold names and selected words to reveal a definition or short biography. In addition, all of the artworks referenced can be accessed together on the final page of each exhibit or, for the more than 120 artworks located throughout the website, as a list under "Image Gallery." Clicking on a piece enlarges the image and presents details about the artwork's content and context, as well as a list of suggested classroom questions and further reading. Exhibits available at the time of writing cover causes of the Civil War, life in the military, emancipation and freedom, the Northern homefront, Lincoln, and remembering the Civil War.

There are three additional smaller sections. "Glossary," lists all of the vocabulary terms and short biographies available as "mouse-over" text in the exhibits. The page also offers downloadable PDFs of the vocabulary and the biographies. "Classroom Projects" offers three middle-to-high-school-level lessons, each of which has been implemented in Chicago area classrooms. Here, you can also access a file on teaching with art. Finally, "Additional Resources" provides external links for further enrichment.

Making the Most of Maps

Image
Watercolor, Viewing the coasts by the Chart, 1838-1839, William H. Meyers, NYPL
Question

When a group of students has no prior experience or knowledge of using geography and maps in a social studies class, what are some ways that map/geography skills can be incorporated into a lesson?

Answer
Elementary Students

To some extent the answer to this question depends on the age of the children you are teaching. Given the abstract nature of maps, formal introduction to map skills is likely best done after age six. For these young learners, I suggest that you look at the newly redesigned National Geographic Education website that includes a mini-lesson on "What is a Map." This lesson introduces the concept of a map as a simplified model of reality. From there one of the best ways to introduce map reading is to create a map of a familiar area (such as the classroom) together. That and other elementary geography projects can be found on this teacher-created site.

For slightly older students map skills should include learning the vocabulary of maps: words and concepts such as legends, scales, and compass roses. Instruction can also begin to focus on the concept that mapmakers must be selective and can show only a limited number of things on each map. Try this lesson from the United States Geological Survey that gets to this point. In any case, it is important to teach students about maps and how to use them before asking them to read and analyze content-specific maps.

Once students have a basic understanding of maps, teachers can begin to explore the use of maps to highlight important historical concepts. Elementary school is not too early to begin this type of lesson. A video example of using maps to teach history in a 4th-grade classroom can be explored here. The main goal in this lesson is to engage students in actively asking questions of the primary source document (in this case John Smith's map of Tidewater Virginia) and interpreting and understanding what they are seeing.

Finding the Right Map for Your Classroom

The Library of Congress has a large collection of maps that can be used for historical study. The site also has a self-directed professional development module for teachers about how to access and use maps in social studies lessons. This module is useful if you are new to using maps to teach history. To learn even more about what to look for in historical maps I encourage you to read the short demonstration essay "Making Sense of Maps" by David Stephens of Youngstown State University.

Older Students
As with other print media, students must learn to ask why was this document made, for whom, and in what context.

High school students with weaker geography backgrounds may require a review of terms and fundamental spatial concepts. But it is even more important for this age group for you to teach dynamic geographic analysis skills. See this Teaching Guide that includes an easy-to-use 12-step handout to guide questioning about a map. It not only lists what to look for in a map, but also engages students in asking their own questions about what is represented (and what is not) and how that influences our understanding of the map. As with other print media, students must learn to ask why was this document made, for whom, and in what context.

Finally, I am excited by the new uses for older maps that are afforded by the new Geographical Information Systems (GIS) technologies. An example of a high school lesson plan using interactive mapping features can be found here. This is just one of several history lesson plans based on GIS technology that are becoming available.

Creativity is Key

In sum, a myriad of historical maps can now be found on the Internet and their use is just beginning to be fully explored by teachers. There are so many kinds of maps. Let your imagination run free. Become familiar with the types of materials that are out there and the ways in which they might be used and then try them out with your classes. A good starting point for looking for maps can be found online here, here, and here as well as at the Library of Congress. As a geography buff, I love the number and quality of teaching materials that are now available. Kids like to work with maps and geography is fun to teach. Good luck!

For more information

You may also enjoy reading our Tech for Teachers article on using Google Maps in the classroom.

Comic Books in the History Classroom

Date Published
Image
Freddy Marvel asks readers to buy war stamps
Freddy Marvel asks readers to buy war stamps
Freddy Marvel asks readers to buy war stamps
Freddy Marvel asks readers to buy war stamps
Freddy Marvel asks readers to buy war stamps
Freddy Marvel asks readers to buy war stamps
Article Body

The summer of 2011 offers moviegoers several productions based on superheroes and comic books. Thor. X-Men: First Class. Green Lantern. Captain America: The First Avenger. Cowboys & Aliens. Hollywood has discovered that comic book movies are more than a passing fad, resonating with audiences who connect with the humanity behind the costumes. As a result, comic book-based films have grown over the last decade—both in production and ticket sales— with many more movies to be released over the next few years (The Dark Knight Rises, The Amazing Spider-man, Iron Man 3, and The Avengers to name a few.)

Teachers can use the popularity of superhero films to expand students' understanding of American culture. University of Idaho professor of history Katherine Aiken explored the use of comic books to teach U.S. history in a recent essay published by the Organization of American Historians' Magazine of History (Vol.24, no.2-April 2010). Aiken concluded that because comic books reflect larger social issues in U.S. society, they can help students examine how U.S. artists addressed issues of race, gender, nationalism, and conflict in popular publications.

Some educational publishers, for their part, have produced illustrated history stories and graphic novels to capture younger readers' attention, such as tales from the Revolutionary War. While history-based graphic novels are a useful supplement to course materials, studying comic books provides a different focus in the classroom. Analyzing U.S. popular culture can help teachers and students contextualize the origins of comic books, explore how events in history shaped the evolution of this medium, and assess the ability of comics to address larger social concerns.

A few approaches for connecting comic books to U.S. history include:

  1. Chronological comparative study
    Students can create timelines, decade-level synopses, or graphic organizers that align U.S. historical events with the dates of creation of specific comic books, and show how these titles reflected social concerns. (For a nice overview on the history of comic books, Michigan State University's Ethan Wattrell's course website contains lecture slides and podcasts that can help orient educators.)

    For example:
    • 1920–30s: Comic books developed as a form of fantasy and escapism during the 1920s and the Great Depression.
    • 1940s: Superheroes went to war. Did comic books become tools for wartime propaganda, or did they simply reflect a period of national pride?
    • 1950s: Fantasy, horror, Westerns, and other genres overshadowed superhero stories. Is this a case of "hero" fatigue or socio-political concerns?
    • 1960s: The Marvel and Silver Ages: The Cold War, space race, and civil rights shaped a new era of heroes. The space race, for example, influenced the creation of the Fantastic Four and other interstellar heroes. The nuclear arms race, in turn, influenced the creation of Iron Man and the Hulk. Civil rights also played a significant role in the development of characters with social struggles, from the mutant X-Men to the blind superhero known as Daredevil and the increasing number of female heroines beyond Wonder Woman.
    • DC comics' attempt to deal with drug abuse among teens

    • 1970s–1980s: Comic books became more mature. Serious issues such as drug abuse and apartheid influenced storylines in teen-centered titles such as the Teen Titans and X-Men/New Mutants. Specific stories, such as The Dark Knight Returns and Watchmen, tapped into the economic and political anxieties during the Reagan era. Titles such as Sandman also introduced comic books to a new generation of female readers during the late 1980s. All three titles appeared on the New York Times Bestseller list.
  2. Addressing social issues
    Popular culture has often been able to deal with serious issues in an accessible manner. The story of Genosha in the pages of the X-Men extended the theme of genetic discrimination against mutants to issues of slavery and oppression—much like apartheid in South Africa. In this vein, comic books are an accessible way to address other social issues.

    For example:
    • Gender studies: How did the feminist movements of the 1970s affect characters like Wonder Woman and the Invisible Girl/Woman? What changes are visible in the depiction of female superheroes? How has the growing visibility of female artists, such as Louise Simonson, Lynn Varley, and Gail Simone, changed a male-dominated industry?
    • Activism: Students can study the effects of larger events such as the Vietnam War, September 11th, and the passage of the Patriot Act on comic book storylines. Recent stories such as Marvel's Civil War and World War II-era comics are useful starting points to examine individual rights and nationalism respectively.
    • Intellectual Property: Why was DC Comics unable to use the names "Superboy" and "Captain Marvel?" How did the founding of Image Comics become a significant development for independent comic books and the idea of creator rights? How do copyright and fair use laws affect the use of comic book characters in education?
  3. "Golden Age," "Silver Age," and "Modern Age" of comic books
    What characterized each of these eras? Using long-running characters like Batman and the Joker, students can assess changing social norms, expectations, and trends in the 20th-century U.S. through the evolution of specific characters.
  4. logo for Comics Code authority

  5. Government regulations and political concerns
    McCarthyism and moral issues threatened the comic book industry during the 1950s. Why? One fascinating story involves Fredric Wertham's Seduction of the Innocent, a bestselling book that eventually led to the policing and regulation of comic books and the creation of the Comic Code Authority. This is a good period to discuss government regulations, free speech, and what made comic books a "danger" to children in the 1950s. Another topic, dealing with moral issues, is human experimentation. In this video by Emory Bioethics professor Paul Root Wolpe, he uses the genetics in the X-Men comic books to talk about Nazi experimentation on humans, the Nuremberg trials, as well as U.S. testing on human subjects.
  6. The evolution of major characters
    While Batman is one of the easiest character to compare his own evolution to changes in American society, he is not the only one that shows the influence of time and place. Tony Stark (Iron Man) famously struggled with alcoholism in the 1980s. Captain America went from World War II hero to a man out of time after decades of frozen animation. Peter Parker's (Spider-man) journey from awkward teenager to a married professional may be an easy-to-relate-to story for students. Likewise, Superman's recent decision to forgo his American identity, in order to embrace a more "global" role, created renewed interest (and a bit of controversy) in the media.
  7. Comic book creators
    How did the personal lives of writers and illustrators like Stan Lee, Jack Kirby, Jerry Siegel, and Joe Schuster, among others, affect the tales they created? Many of these artists came from ethnic and working-class communities that shaped the setting and topics of their stories.

cover to an issue of Sheena the She-DevilComic books, therefore, can help diversify the teaching of American history and allows teachers to address important issues in a novel yet useful way. However, educators should take caution. Over the last few decades, comic books have shifted to a more mature audience and as a result the depiction of violence has become more graphic. Similarly, educators should be mindful of issues or artists that oversexualize characters.

As is the case with any material to be used in the U.S. history classroom, comic books should be previewed beforehand. Educators, however, can find plenty of "classroom-friendly" comics online or at a local comic book store. For example, the Pulitzer Prize-winning comic, Maus, commonly found at most school libraries, is a different take on Nazism and the Holocaust. Comic book companies have also increased their number of "kid-friendly" titles, easily found at bookstores like Barnes & Nobles and department stores such as Target. Finally, the first Saturday in May is "Free Comic Book Day" each year—a good chance to explore several titles at a local comic book store.

A final note:
Freddy Marvel and war stampsInterdisciplinary approaches to using comic books in the classroom are also helpful for the history teacher. Art educators often argue that reading and making comics encourages students to become more skilled at critically examining texts—full of complex concepts and human relations. Students and teachers can use comics to bridge the gap between personal experiences and history, examine the connection between comics and social groups (such as the "art world" and ethnic groups,) and to deconstruct the medium in order to gain a better sense of what issues affected society. The marriage of visuals and text also helps reach reluctant readers and bring the classroom teacher closer to youth culture. Similarly, language arts specialists find that engagement enhances reading fluency— even in the elementary years. Low-level readers, in various studies, demonstrate greater engagement with visual texts like comic books.

Captain America attacks HitlerHistory teachers can benefit from collaborative uses of comic books across disciplines. Either by working with a language arts or art teacher, or adapting diverse approaches to visual literacy in the history classroom, the use of comic books is helpful for working with others. Students will also find similar collaborative benefits in outside research and work. Whether they develop digital timelines using tools like Dipity or generate a Google Map to assess the geographic connections of comic book characters to U.S. history, digital tools are ideal for collaborations inside and outside the classroom. (Note: The Dipity and Google Map links show examples of how to use American comic books to teach U.S. History.)

Bibliography
  1. Aiken, Katherine. "Superhero History: Using Comic Books to Teach U.S. History." Organization of American Historians Magazine of History 24 (2010): 41-47.
  2. Annett, Doug. "Implementing Graphic Texts into the Language Arts Classroom". Minnesota English Journal 44 (Fall 2008): 150-179.
  3. Editorial. "Comic Books in the Classroom". New York Times January 3, 2008. Online.
  4. Hanson, Thomas J. "Holy Student Assessment, Batman! We've Hit the Schools!". Big Ideas: an Authentic Education E-Journal (March 2008).
  5. Morrison, Timothy G., Gregory Bryan, and George W. Chilcoat. "Using Student-Generated Comic Books in the Classroom". Journal of Adolescent & Adult Literacy 45 (May, 2002): 758-767.
  6. White, Ross. "Comics in the classroom". Learn NC.
  7. Williams, Rachel Marie-Crane. "Image, Text, and Story: Comics and Graphic Novels in the Classroom". Art Education (November 2008): 13-19. Reprinted on Iowa Research Online
For more information

Teacher James Carter offers a basic primer on how to help students create their own comic books, as well as a lesson plan that can be adapted to history content.

Comics in the Classroom offers some ideas on how to incorporate comic into social studies and how to develop lesson plans.

Forming Lesson Plans Around State Mandates

Image
Watercolor, Otto Dix, 1924, Assault under Gas, Deutsches Historisches Museum
Question

How do you teach California World History Standard 10.6.4?
10.6.4: Discuss the influence of World War I on literature, art, and intellectual life in the West (e.g. Pablo Picasso, the “lost generation” of Gertrude Stein, Ernest Hemingway).

Answer

Like most state standards, the California history-social studies content standards provide an outline of content and skills that all students should “know and be able to do.” The standards purposefully avoid pedagogy, leaving all decisions regarding how to teach the standards to teachers.

Pedagogy, however, is addressed in the Department of Education’s primary curriculum document for history education – the History-Social Science Framework. The latest edition of the Framework, stalled in the adoption process due to a lack of funding but available on-line, is meant to help teachers and administrators implement the standards. Check out the Framework’s new chapters on instruction and differentiated instruction as they provide several suggestions for “teaching the standards.”

Content Knowledge

Have students examine a number of artifacts that address the question from different perspectives and genres

When planning to teach any historical topic a good place to start is to develop your own content knowledge. Go beyond simply reading about the topic in the textbook and establish deeper contextual knowledge of the period. If possible, familiarize yourself with the historiographical debates surrounding the topic. This work can be done largely on-line. A good place to start is the Gilder Lehrman web-site, which includes several, short “guided readings” on World War I and the 1920s that are helpful for developing content knowledge. Similarly, you might also check out Digital History’s short essays on the Jazz Age.

Backward Planning
Before lesson planning, consider how you might embed this material in a larger unit of study - in this case, a unit on the effects of World War 1 or the 1920s. Follow a backwards design process by first establishing the learning goals and objectives for the unit. To do this, think about how post-war literature and art relate to other topics mentioned in standard 10.6 – for example, the “widespread disillusionment with pre-war institutions, authorities, and values” (10.6.3), and the “effects of the war on…population movement, the international economy, and shifts in the geographical and political borders of Europe and the Middle East" (10.6.2).

Lesson Plan: Investigating a Standards-Based Question

Excerpt strategically

One approach for teaching this standard is to investigate it as a historical question: How did World War One influence literature, art, and intellectual life? Or, perhaps, How did artists interpret and depict the consequences of World War One? Begin by providing students some background content on pre-war art movements (e.g., realism and modernism) and information on artists who emerged out of the war. Next, have students examine a number of artifacts that address the question from different perspectives and genres. The standard includes some places to start searching for documents – namely, Picasso, Stein, and Hemingway. You might also take a look at T.S Eliot’s The Wasteland and Otto Dix’s painting, Assault By Gas (1924). Hemingway’s The Sun Also Rises (1926) includes some vividly dark recollections of the war and Wilfred Owens’ Dulce Et Decorum Est (How Sweet It Is) (1921) satirically captures the horrors of trench warfare. It is important here to excerpt strategically - include short passages of written work that speak directly to the lesson’s historical question.

Collaboration
Finally, yet perhaps most importantly, this standard is unique in that it promotes collaboration between history and English classes. If you are teaching a 9th or 10th grade world history course, seek out the members of your English department to see if they teach, or might be willing the teach, any literature of the “lost generation.”

Jeremiah McCall on Using Simulation Games in the History Classroom

Date Published
Image
photography, kereru game, 22 jan 2009, Flicker CC
Article Body

(Note: This blog entry is the first part of a six-part series. Read more on using games in the classroom in parts two, three, four, five, and six.)

Using simulation games effectively in the classroom poses challenges. The power of such games to offer compelling and unique learning opportunities is very real, however, and well worth the effort. I invite readers to use the guidelines in this series to harness the power of simulation games. I encourage teachers to engage in their own play, experimenting with simulations thoughtfully, taking calculated risks in the classroom, wading into the chaos, and guiding students towards a more meaningful and relevant study of the past.

What is a Simulation Game?

Before jumping into the thick of it, let’s deal with two preliminary points: what is a simulation game, and what are the strengths of simulation games for history education? A simulation game is a game—computer game for the purposes of this series—that dynamically represents one or more real-world processes or systems in the past. This is a broad definition that essentially includes most—but not all—history-themed games, games that place the player in historical roles, ranging from traders and subsistence farmers, to rulers and generals.

A simulation game is a game—computer game for the purposes of this series—that dynamically represents one or more real-world processes or systems in the past.

Historical simulation games have the power to immerse students in a world of conflicting goals and choices where they have the power to make decisions and experience (virtually) the consequences of those decisions. When playing a simulation, as opposed to reading a text, listening to a lecture, engaging in a discussion, or watching a film, the learner can, ideally, confront firsthand the constraints human actors in the past faced. They can learn about the scarcity of resources, importance of systems, ties of relationships, and a host of other things. Simulations can encourage learners to consider the historical and physical contexts people in the past faced and, best of all, to view the past as a the result of myriad human choices that were not preordained in any sense.

In addition, simulation games are interpretations of the past that facilitate student questioning and criticism. Players naturally have questions and criticisms about gameplay—even history-themed gameplay. When these are fostered by the teacher and classroom environment, powerful historical inquiries can result. Simulation games can be very effective tools, therefore, for teaching the fundamentals of analyzing and critiquing historical interpretations.

General Hardware Considerations

So much for the preliminaries. The first step in actually designing a lesson or unit around a historical simulation game is to select an appropriate game. It helps when doing so to understand at least in brief the computer hardware and software required to run these games.

The first step in actually designing a lesson or unit around a historical simulation game is to select an appropriate game.

There are two main types of simulation games. The first are browser-based. These games reside on the Internet. They are almost all programmed using Adobe Flash and can be played on any Web browser that uses the Flash plugin. In practice every computer of the past decade, PC or Mac, with high-speed Internet access can play these games. Android devices that have Flash enabled and a sufficiently large screen can also play these games. IPads—lacking the functionality to play interactive Flash content—cannot. Browser-based games are free, tend to be relatively simple to play, and tend to focus on contemporary issues. Since they are often playable in 20 minutes to one hour, they are excellent choices for those new to simulation game lessons and those interested in shorter game-based lessons.

The second category of games are desktop games. These are installed on computers, mainly PCs, though some can run on Macs, particularly those with Intel CPUs. They tend to be commercial, though there are free-to-play exceptions. They tend to be designed primarily for entertainment purposes, though some are intended to make social and political statements. These games are usually more sophisticated than their browser-based counterparts. They cover a range of historical periods largely untouched by the browser games; by the same token they tend not to deal with contemporary events.

Finding Potential Games

Knowing the hardware basics is all very good, but where can one find appropriate games for classroom use? One can find all sorts of options with a bit of time and a search engine, but here are a few suggestions for starting points.

  • Gaming the Past has a comprehensive index, listing most of the viable simulation games available as of this year. The Gaming the Past website lists a portion of those games and is updated several times a year. In my opinion, these are the best places to go for desktop online simulation games (full disclosure: I wrote the book and designed the website).
  • Games for Change maintains the most comprehensive lists of games, mostly browser based, designed to tackle serious contemporary issues. The site links directly to the browser-based games to allow easy play.
  • Playing History is a comprehensive listing of online history games, many of which are simulation games. Care is needed to separate more from less useful games.
  • Special mention should be made of the BBC’s Interactive History page. It contains a number of simple but effective simulations from various parts of British history and more general European history.

One can also hunt through video game review websites looking for reviews of historical games. PC Gamer, both the website and the magazine, is my favorite of these resources when it comes to browsing for appropriate desktop games with historical themes.

In the next installment, I’ll look at what makes a simulation game effective for classroom use.

For more information

In Tech for Teachers, McCall looks at free online games that could earn a place in your history classroom, including Do I Have a Right? and Mission US.

Read more by McCall on what historical games do best in his article at Play the Past, "Historical Simulations as Problem Spaces": "Some Guidelines for Criticism" and "The History Class".

Video games as primary sources? Read about the Library of Congress's video game collection.